Martin Ringot

Narrative designer

Narrative designer, game designer and writer, I use my academic knowledge and skills to create characters, stories and narrative systems that perfectly suit the game mechanics.

© Martin Ringot. All rights reserved.

My Works

Looking for my complete portfolio? You can contact me!


Games

Tales Up (multiplayer interactive fiction, shipped 2022)

I worked with artists and composers to craft the best multiplayer narrative experience possible and explore various themes : a stroll in the mountains, a ghost-haunted mansion, a road trip in the desert, and more.What I delivered for every story
- A narrative strategy with worldbuilding and characterization
- A narrative flowchart with branching pathes and conditional choices
- A moodboard document for the composer and the artists to work on

Want to know more about the stories I wrote?
Click on the covers! 👇🏻


Dopoguerra (narrative platformer, 2021)

Made with Unity.
Platform game adapted from Italo Calvino's short story collection The Crow Comes Last.
Submitted for the 2021 Scientific Game Jam in Lyon.
The game won the "Animation Award"
I worked on the project both as a researcher and narrative designer.

Think Of Some Gift (interactive fiction, english, 2021)

Made with Ink and Unity.
An interactive fiction about finding the perfect gift for your special one.
The variables and logical tests let you chose among 27 endings and over 4000 different paths.
Submitted at the 2021 InkJam.

Comment ne pas écrire son article (interactive fiction, french, 2021)

("How not to write your article")
Made with Ink.
Interactive (non)fiction about procrastination when writing an academic article. Made to cheer my fellow academics and myself up.
(late) Contribution to the 2020 paperjam hosted by the OMNSH.

Greenwitch Grove (idle-puzzle game, 2021)

Made with Haxe and Heaps.
Idle and guzzle game about growing a plant using witchcraft and natural elements.
Submitted at the "Reconstruction" game jam.
Pixel art made with Aseprite.

Cosimo (narrative platformer, 2020)

Made with Unity.
Platform game adapted from Italo Calvino's novel The baron in the trees.
Submitted for the 2020 Scientific Game Jam in Lyon.
The game won the "Poetic Science Award"

Cosmic Vertigoes (experimental game, 2020)

Made with Bitsy and Twine.
Experimental narrative game inspired from Italo Calvino's short stories Cosmicomics.
Submitted for the 2020 "If On A Summer's Night A Game Designer" Jam.
The game was ranked first overall.

Lie In My Heart (visual expressive novel, 2019)

Made with Ren'Py.
Expressive visual novel written by Sébastien Genvo.
Based on true events, putting player's choice at the center.
I curated the italian translation using Ren'Py.
Ping Award nominee as best narrative game
Top 10 best games of 2019 according to Les Inrockuptibles

Literature

Le Show et la Mose (novel, french, 2018)

Written with LaTeX.
Galuthier Labarthès works in a theatre as a sound technician.
One day, a hibiscus plant explodes in front of the theatre, and no one understands why. The plant turns out to be a bomb with a “hibiscus” sticker on it.
The world-building for this novel is based on the idea that every object is recognizable thanks to the written label it carries.
After this revelation, Galuthier undergoes an existential crisis.

Research

PhD Dissertation

  • Ringot Martin, Jeux littéraires et jeux vidéo : pour une lecture ludologique d'Italo Calvino, sous la direction de Perle Abbrugiati, soutenue le 11 décembre 2020. Read online (french)

Noteworthy papers

  • Ringot Martin, « Le jeu vidéo Dante’s Inferno est-il une parodie? », Cahiers d’études romanes, 40, 2020. Read online (french)

  • Ringot Martin, « De quoi parle-t-on lorsqu’on parle de narration vidéoludique ? Mondialité et narrataire-enquêteur », Cahiers de Narratologie. Analyse et théorie narratives, 37, 2020. Read online (french)

  • Ringot Martin, « Repousser la fin dans les mondes vidéoludiques. Stratégies économiques, modalités narratives, motivations affectives », Le Pardaillan, 6, 2019, p. 15‑35.

  • Ringot Martin, « Calvino game designer: pour une réécriture vidéoludique du conte philosophique Le Baron Perché d’Italo Calvino », in Philippe Clermont et Danièle Henky (éd.), Transmédialités du conte, Berne, Peter Lang, 2019, p. 187‑207.

  • Ringot Martin, « Quête, enquête et récit dans le jeu vidéo d’aventure », Littera Incognita, 11, 2019. Read online (french)

  • Ringot Martin, « Comment pense le jeu vidéo? », Conserveries mémorielles, 23, 2018. Read online (french)

  • Ringot Martin, « De la littérature au jeu vidéo: le spectre de la narration interactive », Itinéraires. Littérature, textes, cultures, 2017‑3, 2018. Read online (french)

  • Ringot Martin, « Letteratura e finzione videoludica: The Stanley Parable e la narrazione letteraria », Comparatismi, 1, 2016, p. 233‑246. Read online (italian)

God of the Peaks

You are on an expedition to the heart of the Alps to try and take a photo of the legendary animal best known as the God of the Peaks. You aren't alone however: a hunter is determined to beat you to your mark...

  • Inspired by Ghibli movies and my love for mountain

  • Non-violent story : you don't have to hurt anyone to win

  • May contain some strong home-made genepy

The Ghost of Vienna

Your aunt Suzanne has passed away, and you have inherited her mansion in the middle of nowhere. Sounds like a good place to explore and spend an evening! Although you will soon realize that you are not alone...

  • A Casper/Luigi's Mansion-like ghost story

  • Choose your own path: which room will you visit first?

  • A puzzle-based progression

Silver Dragons

In the heart of the legendary Desert of Scales, your group was chosen to search for a mysterious secret laboratory that supposedly holds the truth about the terrible storms that have ravaged the world, the "Silver Dragons"...

  • Drive your way away from the storm behind you

  • Choose your own path: which location will you visit?

  • Meet colorful and complex characters along the way. Will they help you?

Up to the Moon

Roland was once a brave and mighty knight... until madness sent his mind flying to the moon! It is now up to you to travel there and explore these strangely familiar lands...

  • Inspired by the 16th century Italian poem Orlando Furioso

  • Will madness help you sneak to your destination?

  • A world built on fragile illusions and dangerous dreams

Project R.

Sent by hot air balloon to spy on a secret laboratory in Colodnia, your group must unravel the mystery of the place and the frightening creations of Doctor F.

  • A Carpenter-inspired horror story

  • A gameplay mechanic based on the noise your actions make: will you be quiet enough to avoid the monster?

  • Share your secrets with your friends, or don't and try to betray them

About me

Hi there,
My name is Martin, I am a narrative designer and writer. I have been writing novels and short stories for a decade, constantly going back and forth between games and books.
I wrote my PhD thesis on the italian writer Italo Calvino, whose work I decided to study from a game studies perspective. I wanted to understand how to bring literature and video games together.

I specialized in video game narratives and fictional worlds: how they work, how the story is built and, more importantly, how players get into it.Today, I put creativity and game design first and I intend to use my academic knowledge and skills to craft stories, worlds and characters that suit all types of games.I write in English, French and Italian.

Picture: Gabriele Musolesi

Contact

If you want to work with me or if you simply need information, you can contact me!

Thank you

We'll be in touch soon!

My services

Pre-production

  • Research – I will do the research you need in order to build your game's narrative.

  • World Building – I will build the narratives rules for your game world.

  • Characters – I will create lovable yet believable characters related both to the narrative and the gameplay.

  • Story – I will combine all of the above to craft a meaningful story, either linear or procedural.

Production

  • Writing – I will code and write storylets, flavor texts and dialogues, or help the narrative team.

  • Reviewing – I will review your game's narrative and give my academic opinion about it.

Insight

  • Coaching – In two hours, I will let you pitch your game and give my academic opinion.

  • Private lecture – I will give you a private conference about theory of narrative and what I know about game studies.